
- Retroarch ppsspp failed to load how to#
- Retroarch ppsspp failed to load apk#
- Retroarch ppsspp failed to load mod#
RetroArch's website 64bit version and RetroArch Plus:Įxe=64/.RetroActivityFutureĬan I mix and match multiple RetroArch distributions?
Retroarch ppsspp failed to load apk#
Main APK from RetroArch's website and Google Play Store Version:Įxe=com.retroarch/.RetroActivityFutureĮxe=32/.RetroActivityFuture
Retroarch ppsspp failed to load how to#
How to configure your Settings_Android ini files: I know that some of you have been waiting for it since 2019. To anyone following my posts lately, I have been working in modifying HyperSpin so that it can run all modern versions of RetroArch. Please use the official HyperSpin version instead.
Retroarch ppsspp failed to load mod#
Update: As recently introduced support for newer versions of RetroArch in the official version of HyperSpin this mod is officially deprecated. There may be multiples, but it will be one of the activities listed. Run the app look for the emu you want to run then tap on it it will show you all the activities for the apk. Its for making direct shortcuts to specific app functions, but it shows all the "activities" that we use to launch roms through hyperspin. Ok so i found an app today that shows all these arguments for android apks, and it doesnt require root. If anyone is curious the argument for the mupen alpha is I got the launch arguments from a logcat, but for mupen it still returns emulator not found, and for mastergear (a garage game emulator) it finds the emulator and loads it, but does not load the game and leaves you at a black screen. The only emulators i cant get working right now are the new mupen64 alpha, and the garage games emulators. But from what I'm seeing so far all the emulators that currently work with hyperspin have those arguments here in the forums or on that link you posted. So the only way iv'e figured out how to find the ".mainactivity" is to run a logcat on a rooted device. (May root my shield TV first - the "feature" of not being able too write to the SD card is making this proccess of making minor changes quite a proccess)


I'll give a few a try when I get a chance. I did come accross a page over at XDA that lists emulator arguements for XBMC which I think may be helpfull. I've been looking online but not finding anything simple enough for me to understand. BaseActivity/.MainActivity/.DraSticActivity ect? OK, so I still cannot figure out what how to get the exe= command line.
